
Build a city as the Bronze Age ends.
A classic walker-driven city builder set around 1200 BCE. Ugarit, Mycenae, the Hittites and the Nile.
Each with its own buildings, people, gods, rules and a nine-mission campaign that follows its own history.

Lay out streets and families walk in and pitch tents. Then each house asks for more: a road, water, food carried by a market lady, a priest on his rounds. At the eighth level a great house wants wine and glass.
Walkers carry it all door to door. If a street goes without, you can see exactly why.

Gangs level the site, haulers drag stone, brick and timber up the ramp, and each course is paid for in silver. The Old King's Pyramid takes years. So do the Great Sphinx, the Yerkapı rampart and the Hanging Gardens.

Keep the altars stocked and hold the festivals, and a pleased god may come down. The storm god rides the clouds and his lightning drives raiders' ships back out to sea. A sea serpent rises off the coast.
An angry god warns you a season before it strikes, and there is always something you can build or do about it.

Famine in Hatti. Failing floods. An earthquake. The Sea Peoples on the coast, and then the tin ships stop coming. Kings write to ask for goods by a deadline, and raiders land with a day's warning.
Build walls, towers and gates, keep the water carriers close to the fires, and see how long your lamps stay lit.
Each one is pressed with real signs of its period, sealed, chipped and fired. Hover one to read it.
Every building, person, animal and ship is a voxel model, drawn as isometric pixel art under a single sun. These are cities the game grew on its own.
The Steam page opens soon. Wishlist it then, and you will hear the day the first ships come in.
Steam page coming soon